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Gem Capture

A sowing-and-capture Samurai Sums version of the ancient game Mancala, rebuilt for counting-on, addition, complements, and tactical planning. Play local human duels or challenge an AI opponent.

Counting onAdditionComplementsStrategy
Game guide

Counting and strategy

Sow gems. Capture sums.

Choose a bowl, sow the gems, and capture the biggest total.

Games played0Red 0 · Blue 0 · Draws 0

Match setup

Pick an opponent and board depth for this Mancala-inspired dojo duel. All progress stays local to this browser.

How to play

  1. 1. Pick a non-empty bowl on your side.
  2. 2. Sow one gem into each next bowl or your own dojo.
  3. 3. Land in your dojo to play again.
  4. 4. Land in your empty bowl opposite rival gems to capture them.
  5. 5. Empty one side to sweep the board. Biggest dojo total wins.

Numeracy focus

Players practise counting-on, addition, complements to the total, and modular thinking as they predict where each sowing move will land.

Gem Capture guide

How Gem Capture supports maths practice

Gem Capture is a sowing-and-capture strategy game inspired by Mancala. Learners count on, plan landings, and use addition and complements to win gems.

How to play

  1. Choose a local duel or AI opponent.
  2. Pick a bowl and sow gems one at a time around the board.
  3. Count landing positions carefully to earn captures and bonus turns.
  4. Plan ahead to finish with the biggest dojo total.

Skills practised

  • Counting on
  • Addition and complements
  • Pattern spotting
  • Tactical planning

Teacher notes

  • Good for strategy, counting fluency, and mathematical talk.
  • Ask pupils to predict the landing bowl before they move.
  • Use close games to discuss complements, captures, and efficient counting.